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	<title>Comments on: Inspiration for Area and Instance Design</title>
	<link>http://virtualfemme.today.com/2008/08/25/inspiration-for-area-and-instance-design/</link>
	<description>Exploring Gaming and Game Design</description>
	<pubDate>Sun, 08 Nov 2009 14:14:14 +0000</pubDate>
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		<title>By: Peter</title>
		<link>http://virtualfemme.today.com/2008/08/25/inspiration-for-area-and-instance-design/#comment-28</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 27 Aug 2008 06:24:56 +0000</pubDate>
		<guid>http://virtualfemme.today.com/2008/08/25/inspiration-for-area-and-instance-design/#comment-28</guid>
		<description>I have heard artists (book writer and muscisian) interviewed who mention having to have a notepad or other way to record ideas with them all the time... like next to the bed.
.
I myself have tried solving things like this when coding and in games. Trying to solve something in an old fashion adventure game where you could actually get stuck and then the next day having a few new ideas that actually work.</description>
		<content:encoded><![CDATA[<p>I have heard artists (book writer and muscisian) interviewed who mention having to have a notepad or other way to record ideas with them all the time&#8230; like next to the bed.<br />
.<br />
I myself have tried solving things like this when coding and in games. Trying to solve something in an old fashion adventure game where you could actually get stuck and then the next day having a few new ideas that actually work.</p>
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