Sep 15 2008
Creating Gems for Online Roleplaying Games
Almost all online roleplaying games require some sort of gems system for their virtual world. Some games opt to go with real life gem counterparts, and they skip the need to create gems particular to their own world. The most important decision that these games have to make is which gems to use. Other games have a mixture of both gems found in the real world and created gems. These games have to decide which real gems they will use as well as the characteristics of the gems they create, which can be extremely problematic. Threshold, one of the games on which I work, has real gems as well as created gems. The created gems are used for specific systems, such as enchanting or giving players specific buffs, and the real gems are simply considered loot. Other games go with a completely created system. Primordiax is one of these games, and all of its gems for all of its systems are completely original.
Whenever I create anything from scratch, I still try to make sure that it is grounded in reality. That way, people who know anything about the gems will not be jarred out of their suspension of disbelief. One of the best gem resources I have found online is Treasure Hunting: Searching America for Hidden Secrets, a blog written by Kalilea. There are gorgeous pictures to peruse, and there’s a lot of facts about actually finding gems. Check it out if you need some good, solid gem facts.






That’s awesome. Do you happen to have any pics up anywhere?