Jan 15 2009
Creating Quests in an Online Game
Quests, as a word in the gaming community, has been dumbed down beyond belief by the churn-n-burn questing style introduced by World of Warcraft that has continued in Everquest II, Warhammer Online, Lord of the Rings Online, and just about any new MMO that has come out since then. I remember when quests used to be epic, and a game might be designed around ONE quest with a bunch of puzzles to solve. Now, bringing three boar farts to an NPC is considered a quest. (Though, actually, having to figure out how to capture boar farts might be more involved than most of the quests on these games now.) Seriously, the sheer number of ‘quests’ in these games makes one feel like they’re on a forever grind of never-ending bitchy, needy NPCs.
Interrupting the Story