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	<title>Virtual Femme</title>
	<link>http://virtualfemme.today.com</link>
	<description>Exploring Gaming and Game Design</description>
	<pubDate>Thu, 15 Jan 2009 18:52:54 +0000</pubDate>
	<generator>http://www.today.com/version-2.3.1</generator>
	<language>en</language>
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		<title>Creating Quests in an Online Game</title>
		<link>http://virtualfemme.today.com/2009/01/15/creating-quests-in-an-online-game/</link>
		<comments>http://virtualfemme.today.com/2009/01/15/creating-quests-in-an-online-game/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:52:54 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Lore]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2009/01/15/creating-quests-in-an-online-game/</guid>
		<description><![CDATA[Quests, as a word in the gaming community, has been dumbed down beyond belief by the churn-n-burn questing style introduced by World of Warcraft that has continued in Everquest II, Warhammer Online, Lord of the Rings Online, and just about any new MMO that has come out since then.  I remember when quests used to [...]]]></description>
			<content:encoded><![CDATA[<p><em><img src="http://www.frogdice.com/muckbeast/images/skull-xbones.gif" alt="Questing should die!" align="left" width="170" height="120" />Quests</em>, as a word in the gaming community, has been dumbed down beyond belief by the churn-n-burn questing style introduced by <em>World of Warcraft</em> that has continued in <em>Everquest II, Warhammer Online, Lord of the Rings Online</em>, and just about any new MMO that has come out since then.  I remember when quests used to be epic, and a game might be designed around ONE quest with a bunch of puzzles to solve.  Now, bringing three boar farts to an NPC is considered a quest.  (Though, actually, having to figure out how to capture boar farts might be more involved than most of the quests on these games now.)  Seriously, the sheer number of &#8216;quests&#8217; in these games makes one feel like they&#8217;re on a forever grind of never-ending bitchy, needy NPCs.</p>
<p><strong>Interrupting the Story</strong></p>
<p> <a href="http://virtualfemme.today.com/2009/01/15/creating-quests-in-an-online-game/#more-26" class="more-link">(more&#8230;)</a></p>
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		<title>Writing for Wikipedia - To Do or Not to Do?</title>
		<link>http://virtualfemme.today.com/2009/01/13/writing-for-wikipedia-to-do-or-not-to-do/</link>
		<comments>http://virtualfemme.today.com/2009/01/13/writing-for-wikipedia-to-do-or-not-to-do/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 16:40:51 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2009/01/13/writing-for-wikipedia-to-do-or-not-to-do/</guid>
		<description><![CDATA[One of my favorite starting points for general research used to be Wikipedia, but by now, many of you in the gaming industry may have heard all the hooplah about the entire Threshold RPG vs. Wikipedia incident.  (That&#8217;s a bit of a misnomer.  I should say the incident is really between Threshold RPG and a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/stop-sign.jpg" align="right" width="210" height="250" />One of my favorite starting points for general research used to be Wikipedia, but by now, many of you in the gaming industry may have heard all the hooplah about the entire <a href="http://www.thresholdrpg.com" target="_blank">Threshold RPG</a> vs. Wikipedia incident.  (That&#8217;s a bit of a misnomer.  I should say the incident is really between Threshold RPG and a few pompous, arrogant, and, ultimately, ignorant editors and administrators who definitely like to get together to gang-bang vulnerable articles.   You can read more about it <a href="http://www.brighthub.com/computing/windows-platform/articles/22166.aspx" target="_blank">here</a> .</p>
<p>Now, I love to write, as anyone reading this blog would know, and the idea of writing something that would be really useful to someone else is a bit seductive.  That&#8217;s probably why I started this blog.  Imagine how seductive it must be to write for Wikipedia then.  There&#8217;s only one big problem, and it&#8217;s a doozy.  Anything you write can be changed or outright deleted by someone who very possibly has not not even finished high school yet.  Most of the people running around submitting articles for deletion (and arguing until they get deleted) obviously have not done a day of research in their life.  They have very little knowledge about how to write and how to cite, and their defense is the wikipedia policies and guidelines that have obviously been written for a more intelligent and educated crew.  They, however, love the power of being able to bludgeon people with their misinterpretations and ridiculous logic that would <strong>never</strong> fly in any kind of an academic setting.</p>
<p> <a href="http://virtualfemme.today.com/2009/01/13/writing-for-wikipedia-to-do-or-not-to-do/#more-25" class="more-link">(more&#8230;)</a></p>
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		<title>Not Dead Yet!</title>
		<link>http://virtualfemme.today.com/2008/12/15/not-dead-yet/</link>
		<comments>http://virtualfemme.today.com/2008/12/15/not-dead-yet/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 03:46:49 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/12/15/not-dead-yet/</guid>
		<description><![CDATA[It probably seems like I&#8217;ve had writer&#8217;s block, but in reality, the opposite is true.  I&#8217;ve started another extremely serious writing project.  That puts me at three, so I&#8217;m pretty swamped.  On the plus side, I&#8217;ve got more world building tips to share including character creation.  So, this is just an update for you guys [...]]]></description>
			<content:encoded><![CDATA[<p>It probably seems like I&#8217;ve had writer&#8217;s block, but in reality, the opposite is true.  I&#8217;ve started another extremely serious writing project.  That puts me at three, so I&#8217;m pretty swamped.  On the plus side, I&#8217;ve got more world building tips to share including character creation.  So, this is just an update for you guys to let you know that this blog is still active.</p>
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		<item>
		<title>Writer&#8217;s Block - How do you beat it?</title>
		<link>http://virtualfemme.today.com/2008/10/02/writers-block-how-do-you-beat-it/</link>
		<comments>http://virtualfemme.today.com/2008/10/02/writers-block-how-do-you-beat-it/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 21:48:32 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[creative writing]]></category>

		<category><![CDATA[writer's block]]></category>

		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/10/02/writers-block-how-do-you-beat-it/</guid>
		<description><![CDATA[Almost all writers have experienced writer&#8217;s block in some form or fashion, and we&#8217;re all very used to the frustration that accompanies this phenomenon.  For those of you lucky enough to have never experienced this, writer&#8217;s block is defined as a mental condition that results in a temporary loss of the ability to continue a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/grail_quest.gif" alt="I taunt you a second time!" align="right" height="220" width="303" />Almost all writers have experienced writer&#8217;s block in some form or fashion, and we&#8217;re all very used to the frustration that accompanies this phenomenon.  For those of you lucky enough to have never experienced this, writer&#8217;s block is defined as a mental condition that results in a temporary loss of the ability to continue a piece of writing or begin a piece of writing due to a lack of creativity, ideas, or will.  Sometimes writer&#8217;s block is a temporary thing that can be resolved by simply waiting for a bit of inspiration.  Other times, it&#8217;s much, much more serious and can hamper the development of a creative process.</p>
<p>Defeating writer&#8217;s block can be harder than downing a 40-man raid boss, and it definitely takes more creativity.  My first step always is to take a break and not try to force the issue.  I go off and do something that is mind-numbing such as chopping celery or playing a few rounds of Chuzzle.  Repetative action soothes me and allows my brain to rest.  I can usually go back to writing after taking a short break.</p>
<p>If that does not work, I resort to more serious measures.  Try either changing the space in which you write or changing the medium in which you write.  So, if you always write on paper, try typing.  If you type, try getting out the old pen and notebook.  If that doesn&#8217;t work, move.  If you always work at home on your computer, pick up and head to a bookstore, a coffee shop, or the library.  If you always work at a bookstore, head to the park or a cemetery.</p>
<p>These are just a few steps I take to keep writing.  I encounter writer&#8217;s block fairly frequently probably due to the massive amounts of text I have to create daily.  I&#8217;ll post more tips at a later date!</p>
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		<title>Creating Virtual Cultures</title>
		<link>http://virtualfemme.today.com/2008/09/29/creating-virtual-cultures/</link>
		<comments>http://virtualfemme.today.com/2008/09/29/creating-virtual-cultures/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 18:19:10 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/09/29/creating-virtual-cultures/</guid>
		<description><![CDATA[People ask me all the time how I go about writing all the fiction and the details that I do for work.  (I develop virtual worlds for a living.  This includes the geography, the history, the races, and the culture.)  I mostly use basic tools that all writers use, but I&#8217;ve written up a few [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/Biscuito%20(10).png" alt="My Spore Creature - Biscuitos" width="128" align="left" height="128" />People ask me all the time how I go about writing all the fiction and the details that I do for work.  (I develop virtual worlds for a living.  This includes the geography, the history, the races, and the culture.)  I mostly use basic tools that all writers use, but I&#8217;ve written up a few articles to help others.  Some of this all comes down to basically working at my writing constantly and reading fiction whenever I have a spare moment.  Everything else just comes with being receptive to inspiration from basically anywhere.</p>
<p>My latest contribution can be found on Bright Hub.  I&#8217;ve been writing about creating cultures in a virtual world.  This process can also be applied to creating races and such, so check it out!</p>
<p><a href="http://www.brighthub.com/education/languages/articles/7703.aspx" target="_blank">Creating Cultures for Online Virtual Worlds</a></p>
<p>I also just wanted to show off my wonderful and expansionist Spore creatures.  Aren&#8217;t they cute?</p>
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		<item>
		<title>Writing in the Active Voice</title>
		<link>http://virtualfemme.today.com/2008/09/16/writing-in-the-active-voice/</link>
		<comments>http://virtualfemme.today.com/2008/09/16/writing-in-the-active-voice/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 14:51:44 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/09/16/writing-in-the-active-voice/</guid>
		<description><![CDATA[For most games and especially text games, writing should be done in the active voice to give players a true sense of events within the game&#8217;s history and current happenings.  Many writers fall into the habit of writing in the passive voice which can often create convoluted and confusing sentences.  In the active voice, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/michaelphelps.gif" alt="Michael Phelps in action" align="right" width="280" height="208" />For most games and especially text games, writing should be done in the active voice to give players a true sense of events within the game&#8217;s history and current happenings.  Many writers fall into the habit of writing in the passive voice which can often create convoluted and confusing sentences.  In the active voice, the subject of the sentence is the one creating the action.  In passive voice, the subject of the sentence is receiving the action.  With just a bit of rewording, a sentence using passive voice can turn into a sentence using active voice.</p>
<p><strong>Passive voice:</strong></p>
<p><em>The sprig of Serith&#8217;s whiskers is being picked by the crafter.</em></p>
<p><strong>Active voice:</strong></p>
<p><em> The crafter picke a sprig of Serith&#8217;s whiskers. </em></p>
<p>The active voice often takes up far less space than passive voice, which is very handy when writing descriptions with a limited number of characters and lines.  With just a bit of concious effort and practice, writing in the active voice will become second nature.</p>
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		<title>Creating Gems for Online Roleplaying Games</title>
		<link>http://virtualfemme.today.com/2008/09/15/creating-gems-for-online-roleplaying-games/</link>
		<comments>http://virtualfemme.today.com/2008/09/15/creating-gems-for-online-roleplaying-games/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 01:37:30 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[World Building]]></category>

		<category><![CDATA[gems]]></category>

		<category><![CDATA[roleplaying games]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/09/15/creating-gems-for-online-roleplaying-games/</guid>
		<description><![CDATA[Almost all online roleplaying games require some sort of gems system for their virtual world.  Some games opt to go with real life gem counterparts, and they skip the need to create gems particular to their own world.  The most important decision that these games have to make is which gems to use.  Other games [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/gemscopy.gif" alt="Pictures of gems" align="right" width="255" height="234" />Almost all online roleplaying games require some sort of gems system for their virtual world.  Some games opt to go with real life gem counterparts, and they skip the need to create gems particular to their own world.  The most important decision that these games have to make is <strong>which</strong> gems to use.  Other games have a mixture of both gems found in the real world and created gems.   These games have to decide which real gems they will use as well as the characteristics of the gems they create, which can be extremely problematic.  <a href="http://www.thresholdrpg.com" target="_blank" title="Threshold RPG - Roleplaying Game">Threshold</a>, one of the games on which I work, has real gems as well as created gems.  The created gems are used for specific systems, such as enchanting or giving players specific buffs, and the real gems are simply considered loot.  Other games go with a completely created system.  <a href="http://www.primordiax.com" target="_blank" title="Primordiax - Online Virtual World">Primordiax</a> is one of these games, and all of its gems for all of its systems are completely original.</p>
<p>Whenever I create anything from scratch, I still try to make sure that it is grounded in reality.  That way, people who know anything about the gems will not be jarred out of their suspension of disbelief.  One of the best gem resources I have found online is <a href="http://treasurehunting.today.com/" target="_blank" title="Treasure Hunting">Treasure Hunting: Searching America for Hidden Secrets</a>, a blog written by Kalilea.  There are gorgeous pictures to peruse, and there&#8217;s a lot of facts about actually finding gems.  Check it out if you need some good, solid gem facts.</p>
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		<title>Coral Reefs: Research Resource</title>
		<link>http://virtualfemme.today.com/2008/09/14/coral-reefs-research-resource/</link>
		<comments>http://virtualfemme.today.com/2008/09/14/coral-reefs-research-resource/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 16:23:54 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/09/14/coral-reefs-research-resource/</guid>
		<description><![CDATA[  Coral reefs make extremely exciting areas on games because they can be filled with color, variety, and all sorts of interesting creatures.  In the real world, coral reefs play a very important part of our ecosystem, and the amount of diversity in this biome rivals that of the rain forests.  Thus, a designer can [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/coralreef.gif" alt="Scholastic News A Home on the Coral Reef" align="left" border="3" vspace="3" width="156" height="187" hspace="3" />  Coral reefs make extremely exciting areas on games because they can be filled with color, variety, and all sorts of interesting creatures.  In the real world, coral reefs play a very important part of our ecosystem, and the amount of diversity in this biome rivals that of the rain forests.  Thus, a designer can actually go crazy in creating strange beings for a coral reef, and it takes very little suspension of disbelief for a player to be involved in the area or to accept the area no matter how fantastical it may be.  Knowing the basics of how a coral reef exists and the purpose it serves in our ecosystem will allow one to build a better, more believable world.</p>
<p>The children&#8217;s book, <em>A Home on the Coral Reef</em>, is a great place to start researching.  It&#8217;s simply written, pack with interesting tidbits, and  covers the basics of the biome.</p>
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		<title>Making Spore Creatures and Buildings - Easy Peasy</title>
		<link>http://virtualfemme.today.com/2008/09/10/making-spores-easy-peasy/</link>
		<comments>http://virtualfemme.today.com/2008/09/10/making-spores-easy-peasy/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 13:33:47 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Misc]]></category>

		<category><![CDATA[building]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/09/10/making-spores-easy-peasy/</guid>
		<description><![CDATA[Maxis definitely made it quite easy to create beautiful and interesting items in Spore.  Obviously, it was in their best interest to make it easy since so many of the creatures and buildings end up on other people&#8217;s games.  It would be horrid to end up with some pretty blah and bland looking items done [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/Sprongton%20House.png" alt="The House of Sprongton - A Spore Building" align="left" width="128" height="128" />Maxis definitely made it quite easy to create beautiful and interesting items in Spore.  Obviously, it was in their best interest to make it easy since so many of the creatures and buildings end up on other people&#8217;s games.  It would be horrid to end up with some pretty blah and bland looking items done by a lazy player.  They obviously spent a ton of time programming their creation interface to be used even by the most inept gamers or people new to the game like me.  I was completely impressed by how easy it was to make something decent.</p>
<p>Obviously, I&#8217;m still practicing in my free time, which is a pretty rare commodity.  I&#8217;ve added the Spore Widget to my blog so that people can download what they want or just see what I&#8217;ve made.  (Again, notice how easy they made it to share my Spores!)</p>
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		<title>Spore: A Game of Evolution</title>
		<link>http://virtualfemme.today.com/2008/09/09/spore-a-game-of-evolution/</link>
		<comments>http://virtualfemme.today.com/2008/09/09/spore-a-game-of-evolution/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 01:58:25 +0000</pubDate>
		<dc:creator>milawe</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Misc]]></category>

		<category><![CDATA[World Building]]></category>

		<category><![CDATA[building]]></category>

		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://virtualfemme.today.com/2008/09/09/spore-a-game-of-evolution/</guid>
		<description><![CDATA[Okay, I recently got Spore, and so I&#8217;ve been playing that for 2 days.  Honestly, my husband took me to Wal-Mart at 12:15 am Sunday to get it as soon as we could since I have such limited playing time.  (It&#8217;s nice to have someone who understands my gaming obsessions.)  I didn&#8217;t actually even know [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/spore-logo.png" alt="This is the Spore Logo." align="left" width="265" height="102" />Okay, I recently got Spore, and so I&#8217;ve been playing that for 2 days.  Honestly, my husband took me to Wal-Mart at 12:15 am Sunday to get it as soon as we could since I have such limited playing time.  (It&#8217;s nice to have someone who understands my gaming obsessions.)  I didn&#8217;t actually even know it was coming out because they don&#8217;t seem to be advertising much.<br />
So far, I have to say that this game is spectacular and gives me a lot of the gameplay and depth I&#8217;d been missing in playing MMOs.  I get more into my Spores than my MMO characters, but I think that&#8217;s because I don&#8217;t have to deal with any annoying people and can wallow in the growth of my Spore from cell all the way to space explorer.</p>
<p> <a href="http://virtualfemme.today.com/2008/09/09/spore-a-game-of-evolution/#more-16" class="more-link">(more&#8230;)</a></p>
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